Assassin’s Creed Unity: Abstergo Entertainment – Employee Handbook is an illustrated hardcover book written by New York Times best-selling author Christie . Abstergo Entertainment Employee Handbook , Check TinEye. Information. Description. Assassin’s Creed Unity: Abstergo Entertainment – Employee. The Handbook tells a two-level story: the one of research analyst at Abstergo Entertainment Robert Fraser, which takes place between the.

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Zbstergo first when I was sent the Abstergo Entertainment: Instead of a novel the Handbook is instead a mix of extended universe fiction but also an art book and a semi-interactive puzzle.

The question is how well the book manages to pull this concept off?

This is an interesting beginning and a great way to tie in the content in the book with the game. The page itself is designed to look like an official letterhead memo complete with signature and carbon copy information. After that the reader is tasked through the persona of Agent to read on through the childhood and imprisonment sections.


Prior to those sections though you get a letter of welcome from your supervisor and some information about Abstergo Entertainment. In particular I enjoyed the photo of the original Animus prototype called the Memoriam which looked like a dentist chair hooked up to old computers. After that is a section that goes over the previous protagonists and antagonists of the series with amusing descriptions of them as viewed by the Templars.

Assassin’s Creed Unity: Abstergo Entertainment: Employee Handbook | Souq – UAE

For example Ezio is described as being a young man who after suffering a family tragedy spiraled into a maelstrom of revenge, perversion and violence. The work in progress stuff is cute as well, though I would totally pay for the Wounded Dragon, Rising Phoenix game as detailed. It does a good job attempting to make sense of the weird stuff introduced throughout the series that feels like an afterthought in the series of games right now. If a complimentary piece does eentertainment to inform the audience of what is going on with the story and builds more towards future events than the main body of work then you should really reevaluate your priorities.

Conceptually I felt that this stayed a little too close to being an art book and not enough of a separate narrative. At times it felt like the middle parts were a long advertisement for Unity talking about how cool and epic the character or handbook love life was, when at the end of the book instead I felt less inclined to play Unity because it felt like the book covered what I most needed to know in order to skip the game and catch the next one.


Abtergo Attention Span Summary: I would like entertainemnt see further attempts made at this sort of expanded content in a way that expands on the concept in the future if they continue to do these sort of books.

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